A system for rendering 3d data using a structure of data points consisting of various variables…rotation location collider transparency colour brightness etc…each data point has an array of bonds to other data points in a sphere with a value of zero to one for how strong the bond is…the pixel data construct matches pixels to a screen texture and eliminates the need for any polygonal data…you could run realtime compression on data that’s obscured such as pixel colour or brightness and it’s only ever displaying a single screen texture being updated in real-time by data constructs…