Gibdion
(Gibdion)
June 30, 2014, 8:25pm
124
None that I see, since I’m able to select the verticies of any mesh in project if I select it. Like you said, it’s just odd that some meshes while selected won’t let me highlight verticies of other meshes for me to snap to. Here is a picture.
The mesh on the right is the problem mesh (with 92 verticies). The one on the left doesn’t have many either. I don’t have the total, but feel confident in under 200. In the left side of the image, I selected the left mesh, and hovered my cursor over the right mesh’s vertex (hence the blue square). works fine, and I can snap the left mesh to the right mesh on that vertex. In the right side of the image, I have the selected the right mesh same vertex and wanted to snap it to the same vertex on the left mesh, but (although you can’t see the cursor) the blue square does not appear even when I hover over it. In fact, none of the verticies of any mesh will highlight for that particular mesh being selected. So I’m unable to snap any vertex on the right mesh to any vertex on any other mesh.
Rama
(Rama)
June 30, 2014, 9:30pm
125
Dear Midnight,
I can confirm that the BP node does not work in packaged game, the function is returning false,
but I can also state that the CPP version works!!!
is a bug that Epic will have to address
I will post a answer hub on it shortly
Rama
(Rama)
June 30, 2014, 9:31pm
126
None that I see, since I’m able to select the verticies of any mesh in project if I select it. Like you said, it’s just odd that some meshes while selected won’t let me highlight verticies of other meshes for me to snap to. Here is a picture.
The mesh on the right is the problem mesh (with 92 verticies). The one on the left doesn’t have many either. I don’t have the total, but feel confident in under 200. In the left side of the image, I selected the left mesh, and hovered my cursor over the right mesh’s vertex (hence the blue square). works fine, and I can snap the left mesh to the right mesh on that vertex. In the right side of the image, I have the selected the right mesh same vertex and wanted to snap it to the same vertex on the left mesh, but (although you can’t see the cursor) the blue square does not appear even when I hover over it. In fact, none of the verticies of any mesh will highlight for that particular mesh being selected. So I’m unable to snap any vertex on the right mesh to any vertex on any other mesh.
I dont know what to do about just yet as I cannot reproduce it on my side, I will keep thinking about it though! If you learn anything else about which meshes end up not being responsive let me know!
Hi. I did everything mentioned on thread to build a packaged game using the nodes to grab screen resolutions, but it simply won’t work on built games. Could you explain a bit cleaner how to build a package using these blueprints?
Rama
(Rama)
July 3, 2014, 1:47pm
128
You should comment in thread of mine
Answerhub
Dear Friends at Epic, The situation here is a little complicated. I made a node in my VictoryBPLibrary plugin so that people can get a list of available screen resolutions in Blueprints, as this functionality does not seem to be in blueprints. The...
I am asking Epic to help me get the Screen Resolutions node working because there seems to be a bug on Epic’s side that I can do nothing about on my side.
If you want the Get Screen Resolutions node to work you should support that answer hub post
You could also comment in feedback thread:
Feedback
Would you be able to supply a version that works with the 4.3 source ? As with the 4.2.1 “Official” build AdMob and GameCenter don’t work. And I build some functions that depend on your Victory Plugin.
KRushin
(KRushin)
July 6, 2014, 5:36pm
130
To recompile a plugin is pretty easy (but not obvious):
If there are major engine changes it can break plugins easily (4.2 -> 4.3), and will need to be updated by plugin author. But any minor releases should be fine.
You have to have Visual studio 2013 installed
The plugin must contain the source, in the “source” folder.
To recompile the plugin with what ever version of the engine you are running:
Make sure it is enabled in the plugins section.
Only for “BP only” projects where there is no code :
File -> Add code to project, I use “none” and just keep hitting next and add the “MyClass”.
Select Yes if you would like to edit code.
Make sure you open your project in visual studio (already for you in previous step), it should be the PROJECT solution file for visual studio
EX:
C:\UnrealPersonalProjects\Unreal43project\Unreal43project.sln
Right click on your project name under Games -> “Unreal43Project” [the name of your project]. Then Select build. It will recompile the project and plugins
With that being said: Just to note there are some problems:
There are some changes that needs to fix, i’ll look into it later about to run out the house.
The OVERRIDE macro was changed to override in 4.3 and is an easy fix. Refactor “OVERRIDE” -> “override” and it goes away.
To recompile a plugin is pretty easy (but not obvious):
If there are major engine changes it can break plugins easily (4.2 -> 4.3), and will need to be updated by plugin author. But any minor releases should be fine.
You have to have Visual studio 2013 installed
The plugin must contain the source, in the “source” folder.
To recompile the plugin with what ever version of the engine you are running:
Make sure it is enabled in the plugins section.
Only for “BP only” projects where there is no code :
File -> Add code to project, I use “none” and just keep hitting next and add the “MyClass”.
Select Yes if you would like to edit code.
Make sure you open your project in visual studio (already for you in previous step), it should be the PROJECT solution file for visual studio
EX:
C:\UnrealPersonalProjects\Unreal43project\Unreal43project.sln
Right click on your project name under Games -> “Unreal43Project” [the name of your project]. Then Select build. It will recompile the project and plugins
With that being said: Just to note there are some problems:
There are some changes that needs to fix, i’ll look into it later about to run out the house.
The OVERRIDE macro was changed to override in 4.3 and is an easy fix. Refactor “OVERRIDE” -> “override” and it goes away.
Thanks for but goes a bit above me at moment and there’s no source for the VictoryPlugin just a download with the dll …
Other than that compiling 4.3 works fine, but how ever when i try to package my project for it fails the build each with a error msg.
Guess I have to wait for Epic to really start supporting the indie development scene by enabling/fixing the GameCenter and AdMob functionality that isn’t working in 4.2.1
Rama
(Rama)
July 6, 2014, 8:43pm
132
I have included the source code with every single version of the plugin that I’ve ever released!
You should look more carefully through the download
I just downloaded it myself to double check
It’s under the “Source” folder
Make sure you use the download I provide in thread.
So compiling your plugin with the 4.3 source gives me the following error’s and warnings
**Errors:
**
Error 161 error : Failed to produce item: D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Binaries\Win64\UE4Editor-VictoryEdEngine.dll D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Intermediate\ProjectFiles\ERROR UE4Error 131 error C1003: error count exceeds 100; stopping compilation D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
Error 34 error C2027: use of undefined type ‘FStaticMeshRenderData’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
Error 38 error C2027: use of undefined type ‘FStaticMeshRenderData’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
Error 43 error C2027: use of undefined type ‘FStaticMeshRenderData’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
Error 35 error C2039: ‘LODResources’ : is not a member of ‘TScopedPointer<FStaticMeshRenderData>’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
Error 39 error C2039: ‘LODResources’ : is not a member of ‘TScopedPointer<FStaticMeshRenderData>’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
Error 44 error C2039: ‘LODResources’ : is not a member of ‘TScopedPointer<FStaticMeshRenderData>’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
Error 70 error C2065: ‘DrawingSelectedActor’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 943 1 UE4
Error 46 error C2065: ‘HighlightedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 627 1 UE4
Error 47 error C2065: ‘HighlightedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 628 1 UE4
Error 58 error C2065: ‘HighlightedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 893 1 UE4
Error 59 error C2065: ‘HighlightedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 898 1 UE4
Error 61 error C2065: ‘HighlightedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 902 1 UE4
Error 48 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 782 1 UE4
Error 49 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 787 1 UE4
Error 51 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 792 1 UE4
Error 53 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 858 1 UE4
Error 54 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 863 1 UE4
Error 56 error C2065: ‘SelectedVertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 867 1 UE4
Error 66 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 935 1 UE4
Error 71 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
Error 75 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
Error 79 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
Error 84 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
Error 89 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
Error 94 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
Error 99 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
Error 104 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
Error 108 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
Error 112 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
Error 117 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
Error 122 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
Error 127 error C2065: ‘SMATransform’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
Error 37 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 361 1 UE4
Error 41 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 366 1 UE4
Error 65 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 931 1 UE4
Error 68 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 938 1 UE4
Error 73 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
Error 77 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
Error 81 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
Error 86 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
Error 91 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
Error 96 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
Error 101 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
Error 106 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
Error 110 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
Error 114 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
Error 119 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
Error 124 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
Error 129 error C2065: ‘VertexBuffer’ : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
Error 6 error C2143: syntax error : missing ‘,’ before ‘’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
Error 64 error C2143: syntax error : missing ‘,’ before ' ’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 925 1 UE4
Error 137 error C2143: syntax error : missing ‘,’ before ‘’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
Error 1 error C2143: syntax error : missing ‘;’ before ' ’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
Error 3 error C2143: syntax error : missing ‘;’ before ‘’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
Error 7 error C2143: syntax error : missing ‘;’ before ' ’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 31 error C2143: syntax error : missing ‘;’ before ‘’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 346 1 UE4
Error 132 error C2143: syntax error : missing ‘;’ before ' ’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
Error 134 error C2143: syntax error : missing ‘;’ before ‘’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
Error 138 error C2143: syntax error : missing ‘;’ before ' ’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 42 error C2227: left of ‘->GetNumVertices’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 366 1 UE4
Error 50 error C2227: left of ‘->GetNumVertices’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 787 1 UE4
Error 55 error C2227: left of ‘->GetNumVertices’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 863 1 UE4
Error 60 error C2227: left of ‘->GetNumVertices’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 898 1 UE4
Error 69 error C2227: left of ‘->GetNumVertices’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 938 1 UE4
Error 52 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 792 1 UE4
Error 57 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 867 1 UE4
Error 62 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 902 1 UE4
Error 74 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
Error 78 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
Error 82 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
Error 87 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
Error 92 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
Error 97 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
Error 102 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
Error 107 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
Error 111 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
Error 115 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
Error 120 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
Error 125 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
Error 130 error C2227: left of ‘->VertexPosition’ must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
Error 67 error C2228: left of ‘.GetLocation’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 935 1 UE4
Error 36 error C2228: left of ‘.Num’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
Error 40 error C2228: left of ‘.PositionVertexBuffer’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
Error 45 error C2228: left of ‘.PositionVertexBuffer’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
Error 72 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
Error 76 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
Error 80 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
Error 85 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
Error 90 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
Error 95 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
Error 100 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
Error 105 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
Error 109 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
Error 113 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
Error 118 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
Error 123 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
Error 128 error C2228: left of ‘.TransformVector’ must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
Error 83 error C2660: ‘DrawWireBox’ : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 985 1 UE4
Error 98 error C2660: ‘DrawWireBox’ : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1024 1 UE4
Error 116 error C2660: ‘DrawWireBox’ : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1093 1 UE4
Error 103 error C2660: ‘DrawWireStar’ : function does not take 4 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1037 1 UE4
Error 88 error C2661: ‘DrawWireSphere’ : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 997 1 UE4
Error 93 error C2661: ‘DrawWireSphere’ : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1012 1 UE4
Error 121 error C2661: ‘DrawWireSphere’ : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1105 1 UE4
Error 126 error C2661: ‘DrawWireSphere’ : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1120 1 UE4
Error 9 error C4183: ‘GetVerticies’: missing return type; assumed to be a member function returning ‘int’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 140 error C4183: ‘GetVerticies’: missing return type; assumed to be a member function returning ‘int’ D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
Error 5 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 32 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 346 1 UE4
Error 33 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 347 1 UE4
Error 63 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 925 1 UE4
Error 133 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
Error 135 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
Error 136 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
Error 139 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
Error 162 error MSB3073: The command “…..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development” exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UE4
**Warnings:
**
Warning 21 warning C4996: ‘FEdMode::DrawHUD’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4Warning 152 warning C4996: ‘FEdMode::DrawHUD’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 26 warning C4996: ‘FEdMode::HandleClick’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 157 warning C4996: ‘FEdMode::HandleClick’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 30 warning C4996: ‘FEdMode::ID’: Editor mode information is now provided by FEditorModeRegistry. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 70 1 UE4
Warning 24 warning C4996: ‘FEdMode::InputAxis’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 155 warning C4996: ‘FEdMode::InputAxis’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 25 warning C4996: ‘FEdMode::InputDelta’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 156 warning C4996: ‘FEdMode::InputDelta’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 22 warning C4996: ‘FEdMode::InputKey’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 153 warning C4996: ‘FEdMode::InputKey’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 23 warning C4996: ‘FEdMode::MouseMove’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 154 warning C4996: ‘FEdMode::MouseMove’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 27 warning C4996: ‘FEdMode::Tick’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 158 warning C4996: ‘FEdMode::Tick’: FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
Warning 10 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 219 1 UE4
Warning 11 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 220 1 UE4
Warning 12 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 223 1 UE4
Warning 13 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 225 1 UE4
Warning 14 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 226 1 UE4
Warning 15 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 227 1 UE4
Warning 16 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 228 1 UE4
Warning 17 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 230 1 UE4
Warning 18 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 232 1 UE4
Warning 19 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 233 1 UE4
Warning 20 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 236 1 UE4
Warning 28 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 136 1 UE4
Warning 29 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 138 1 UE4
Warning 141 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 219 1 UE4
Warning 142 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 220 1 UE4
Warning 143 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 223 1 UE4
Warning 144 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 225 1 UE4
Warning 145 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 226 1 UE4
Warning 146 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 227 1 UE4
Warning 147 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 228 1 UE4
Warning 148 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 230 1 UE4
Warning 149 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 232 1 UE4
Warning 150 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 233 1 UE4
Warning 151 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 236 1 UE4
Warning 159 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 136 1 UE4
Warning 160 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 138 1 UE4
So like i asked kindly in several PM’s it’s not as easy as putting your source in the plugins folder and rebuilding. So if there’s anybody out here that has a solution or is willing to compile 's plugin (as he’s not up to it for now) with the 4.3 source it would be very helpful.
Regards.
Rama
(Rama)
July 8, 2014, 6:19pm
134
@KillerSneak
You are probably not using the Editor mode for your project anyway, so just delete the Editor portion
delete the Stuff in Source/VictoryEdEngine
and open file:
VictoryPlugin.uplugin
and delete module
{
"Name" : "VictoryEdEngine",
"Type" : "Editor",
"LoadingPhase" : "PreDefault"
},
and also realize I am a very busy person so if I can’t respond to you on your sense of it is not a personal slight, its cause I am busy
And also because you are asking for 4.3 support before it is even officially out yet
I share what I can with the Community for free, when I have available to do so.
No one has paid me to share what I share with Community, keep that in mind.
If you are interested in contracting my assist in a paid format send me a pm.
Rama
(Rama)
July 9, 2014, 10:22pm
135
Two New Nodes
On Answerhub someone requested these nodes:
Get Controller ID ~ takes in player controller and gives the ULocalPlayer’s ControllerID
Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!
bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);
Enjoy!
Rama
(Rama)
July 10, 2014, 11:19pm
136
4 New Nodes
** of Float Array
of Int Array
Min of Float Array
Min of Int Array**
Returns the /min value as well as the index in the array of that value!
See pic!
Enjoy!
Rama
(Rama)
July 14, 2014, 4:30pm
137
[FONT=Comic Sans MS]Featured BP Nodes
**
Trace Data**
I’ve designed several BP nodes to make doing traces easier!
Again you can download and use these nodes as a plugin, even in non-C++ project!
Get Trace Data From Skeletal Mesh Socket
Two New Nodes
On Answerhub someone requested these nodes:
Get Controller ID ~ takes in player controller and gives the ULocalPlayer’s ControllerID
Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!
bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);
Enjoy!
Oh dang, very nice . That’s one thing, during my making sure multiplayer works right for my game, that I found kinda annoying.
I ended up having to pass along the character reference to places where having the controller index for the client would have been perfect.
If, that is, these work how I’m thinking (but it seems like they would).
Rama
(Rama)
July 15, 2014, 6:37am
139
Oh dang, very nice . That’s one thing, during my making sure multiplayer works right for my game, that I found kinda annoying.
I ended up having to pass along the character reference to places where having the controller index for the client would have been perfect.
If, that is, these work how I’m thinking (but it seems like they would).
Glad you like it! Hee hee!
Rama
(Rama)
July 16, 2014, 7:47am
140
Featured Node
Trace for Closest Socket
Perform a trace against a mesh that will identify the closest socket to the trace hit location on the mesh!
Rama
(Rama)
July 17, 2014, 6:31am
141
Not 4.3 Yet
I will let you know when I’ve updated my plugin to 4.3 !
Rama
(Rama)
July 17, 2014, 9:35am
142
Updated To 4.3
Both the Vertex snap mode and the Victory BP Library are updated to the full 4.3 release now!
Request
Can someone please verify that my 4.3 version is working with the installer-downloaded version of 4.3 engine?
skipgamer
(skipgamer)
July 17, 2014, 9:58am
143
Just wanted to quickly drop by and say a really big thanks. Really needed that Set Mouse Position function so I could use the default mouse, and therefore the default hitboxes, it simplified my UI blueprints a tonne!