Ok I just want to get some staff views on this problem, posted it on answerhub and there has been not even a response.
In one sentence its this : RHIGetAvailableResolutions works in a Packaged Game in c++ but not when used in a BP node via plugin. The BP Plugin version works in Editor builds.
I am sure the problem is more complicated than flicking a bool, so I think it deserves attention, also is one of the strongest community members and we need to respect his work.
I am by no means blaming anyone , I just want to see this problem resolved
Edit: Just a suggestion why don’t you (the programmers) add it to the stock blueprints. It is hardly a day of work for a programmer (and has given the source code) and will love this addition.
[=Midnight640;97630]
Edit: Just a suggestion why don’t you (the programmers) add it to the stock blueprints. It is hardly a day of work for a programmer (and has given the source code) and will love this addition.
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Epic if you’d like me to submit a pull request I can,
but the issue is that the RHI is returning false when used inside a shipping build inside a blueprint node.
We actively monitor the BUGS section of AnswerHub, no need to additionally post here. The task of monitoring everything is pretty broad, and having information in 2 places just slows down the response time.
Sorry this one took 14 days to respond to on answerhub.