[bug] reimport skeletal mesh doesnt use import settings

Version 4.14.3

1 Import skeletal mesh from 3ds max with Convert Scene checked so it wont be lying on floor

2 Result

3 Click Reimport on Skeletal mesh

4 Result

Hey Xukapy,

I’m only getting the opposite behavior. I import with Convert Scene disabled (comes in laying down), then reimport and it converts to Z up.

Side note: I always suggest modeling/rigging in Z up in you DCC to eliminate any conversion issues on export/import.

It is Z up, 3ds max difference of UE4 is negative Y axis.

Well, still as I said importing settings don’t save (or invert) on reimport

Hey Xukapy,

I found that this was reported already and can be found here: Unreal Engine Issues and Bug Tracker (UE-38672)

Thanks for reporting it.

Its not. This bug about scaling. My 3ds max units set to centimeters and exports 1 to 1. My bug is about rotation issues

Convert Scene covers both scale and rotation. This is actually the same bug. I’ve tested the fix with both scale and rotation issues.

Ok, just make a note that bug affects rotation too please. Thanks for help