[BUG] Copy-paste mistake in TextLocalizationResourceGenerator.cpp

This is how it is (line 208 - 222):

// Get manifest name.
FString ManifestName;
if (!GConfig->GetString(*SectionName, TEXT("ManifestName"), ManifestName, InConfigFilePath))
{
	UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No manifest name specified."));
	return false;
}

// Get manifest name.
FString ArchiveName;
if (!GConfig->GetString(*SectionName, TEXT("ArchiveName"), ManifestName, InConfigFilePath))
{
	UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No archive name specified."));
	return false;
}

In the second block it should obviously be ArchiveName instead of ManifestName everywhere, but was not replaced everywhere which causes the in-editor preview of localization not to work anymore.

Hey GigaGrunch-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-39920) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers