If you work in maya with Y up and have the FBX exporter set to Z up axis there are few issues working that way (outside of rigging). The updated FBX importer no longer sees the Z up conversion, as it did in all preveious versions of unreal.
- Test Set Maya Y up
- create a cube,
- set it to be flat on the grid as if the grid is the ground. so a 10x10x10 cube would be set to y=5.
- export as FBX Advanced Options > Axis Conversion > Up Axis = Z
- Import into 4.13 place in level, its sideways
- Import into 4.12 place in level its faces up
There are a few bugs in 4.13’s FBX importer, please revert to 4.12! This is the other Unreal Engine Issues and Bug Tracker (UE-37159)