Particle Color seem to nullify Vertex Offset

It seems that ParticleColor isn’t correctly handled when it’s used for Vertex-Offsets. As you can see in the attached GIF, it’s fine until I connect the Particle-Alpha. First I thought it’s because the default Alpha is 0.0 but

  1. The debug-values show “1.0”
  2. Even when I use this material in cascade and apply a particle-alpha of 1.0 no vertices are pushed in any way

107289-particlecolorbug.gif

yea… this confuses me as well.

Hi iLegacy,

Thank you for submitting a bug report! I was able to reproduce this issue. I have logged a bug report here: Unreal Engine Issues and Bug Tracker (UE-36137)

You can track the issue as it is reviewed by our development staff.

again,