So I recorded a 360 video inside unreal, now i want to play it back on a sphere in unreal so I can make an app for a client to load and view in the oculus go. I can record the video at 7680 x 7680 and it looks really good. I then take the image sequence and turn it into a .mov in after effects then turn that into an .mp4 with media encoder. And no matter what I do, the video looks terrible with really bad quality.
Now, couple questions. Is this the best way about doing this even? Its basically just a 360 video being played in VR. Is there any other types of apps or something I can use to make its own app that just plays vr videos? So the client can send out the go, have the other person click the app and the video starts playing or something similar? Or is is best to attach this to a sphere in unreal and make the app this way?
I managed to get a 4k image attached to the sphere and displayed correctly and it looks perfect. But for some reason when I try a .mp4, it either doesn’t work or is it super blurry. Is there a size restriction in ue4 for videos/ .mp4? I also tried using my 7680 x 7680 as an image sequence, and that just didn’t load…
I am running out of ideas of things to try besides keep messing around with the .mov to .mp4 conversion setups.
Thanks for any help!