I am using 4-27 and have created a 360 video that plays in a sphere. The playback is working fine and, when previewed through the Quest 2, looks great as well. But when launched in the headset, and played separately from Unreal Engine, the quality is definitely not the same as in Preview from Unreal Engine. There appears to be a lot of aliasing and the resolution seems to be lower. Would anyone have any suggestions on how to correct this?
Have exactly the same problem. Any help here? Thanks in advance!