360 Video Capture Settings

Hi,

So I know that Epic wants to implement this feature sometime in the future (4.9 from what I’m told), but I’m trying to create a 360 video that would work on YouTube using exported recordings inside of the engine. I’ve created a 6-camera rig (facing up down left right forward and back) and attached it to a transparent cube. I also matinee’d all the camera movement throughout the space using the cube and each individual camera. I’m able to export a video with all 6 cameras produced by manually switching the viewport for each capture in the level blueprint. Now the problem lies in stitching this back up, it doesn’t seem to work.

The cameras form a perfect cube inside UE4. Are there specific FOV settings that I should implement? Is there a specific aspect ratio to use to achieve this? What’s the best way to stitch this back together? I’m trying to use PTGui using control points to help stitch but its just puking the captures back out.

Please help, thank you!

I don’t have expierence with 3D video stitching, but another thing to look for may be Kite and Lightning’s Unreal 4 Panoramic video export they have written:

They mention releasing it on their GitHub, but it doesn’t seem like it’s up yet. You might want to ping them to see if they have a version they can send you.

Some of the best Panoramic stitching i’ve seen still requires some hand touchup when things cross the stitching boundary. I think you’re going to find yourself in for a lot more work than you expected, but report back how it goes for you.

Really would love to see an exporting pipeline to YouTube360

Is this feature coming anytime soon? It would save me SOOO much trouble trying to optimize non interactive matinee’s for gear VR…

This works for YouTube360

This actually looks pretty **** cool…and it does stereo. yessss

Yup, I’ve used it with success. Stitching is pretty good with minimal seams and it’s a RAM hog but it works.

You could use this with some simple modifications to the card that is being viewed. If you have any questions, let me know.