360 Stereo Pano Import, possible?


I am trying to make panoramic tour inside UE4 for GearVR, similar to this:
I want to generate 360 stereoscopic cubemaps in 3DS Max and than import them to UE4.
I know it is possible to do in Unity3D. You can create there a shader with left eye cubemap and assign it’s layer to the same layer as left eye camera.
So finally we would have a stereo camera inside cubemesh with two shaders assigned to it.
Anyone know if its possible to do in UE4?

That’s what many people are waiting for. Otoy has announced this but there are no news since a few months…