I am trying to make panoramic tour inside UE4 for GearVR, similar to this: http://kamienmilowy.com/Pano/OTest1.html
I want to generate 360 stereoscopic cubemaps in 3DS Max and than import them to UE4.
I know it is possible to do in Unity3D. You can create there a shader with left eye cubemap and assign it’s layer to the same layer as left eye camera.
So finally we would have a stereo camera inside cubemesh with two shaders assigned to it.
Anyone know if its possible to do in UE4?