is there any way to use 360 panoramic pictures in VR in style of virtual tour ?
It seems easy at first however everything that I had googled out makes the oposit (making 360 tour from unreal scene) , but I want to use 360 pictures within unreal to create the scene.
Thank you for very fast reply, I got it working by changing the mapping of the sphere in which the user is located. However it feels like the user is tiny and close objects seem to be big.
Is there a way to compensate that ?
I had tried to convert it to DDS somehow, I dont have photoshop, so I had used the ModifiedCubeMapGen, but the output is always just the colored spaces and not the texture, do you have any experience with that tool ?
That was the first thing I had tried, resizing the sphere helped alot (size x10) , but still does not feel natural and “close” objects are super big.
Tried with more panorama photos found on the net with the same results. (but not with yours :S) will try later today.
I dont get stereoscopic with 360 panorama. If you look from top you have two circles (represent eyes) that have 2 pictures slightly translated to the side, when you watch 90 degrees to the left or right they align and you don’t have stereoscopic vision therefore its not VR, so it is “fake” VR that is why VR is 3d model? am I right about it or I am missing something
Second thing is it possible to made this 360 panorama in UE5 so I will bring my panoramas from other software and use UE5 for movement from one to another?