Changes I make to my ribbon particle system (such as color and size) are not updated when launching on a mobile device. I can see the changes when launching the game in the editor or the mobile previewer, but it seems like the particle system isn’t being rebuilt when launching on a mobile device (or it’s being rebuilt incorrectly). I’ve tried deleting my intermediate and saved folders, and then recompiling and rebuilding the project, but that doesn’t seem to do anything. I’ve also tried to force a full rebuild and cooking by the book instead of on the fly, but still nothing helps. Changes to anything else other than the particle system file are correctly updated when launching on a mobile device.
The only way to change the particle system is to create a new particle system from scratch (I can’t just duplicate the particle system). But for some reason, sometimes the new particle system won’t even work correctly on the mobile device (it does something totally different from what the values specify, even though the mobile preview works perfectly fine). I’ve checked my project files and there’s nothing wrong with redirectors or missing files. It just seems like there’s something wrong with the cooking process of the particle system when launching on a mobile device. This has happened in a previous project, so I had to create a new project from scratch, but it’s still occurring. Why would my project work fine with the previewer but not the mobile device launcher? Is this a bug, or is there something I’m forgetting to do when launching on a mobile device?