Apparently this bug I reported over a year ago (UE-12861) is back in 4.10. I’m not sure if it was ever fixed
Currently I have it constantly in one object class , the symptoms are similar to what i first report:
several data will reset without fail at every editor restart
Asset cannot do replace reference ( ever ) ; even if you empty the entire blueprint
Has this already been reported in 4.10?
I’m asking because I already see other similar report right from 4.4 to 4.9 same old circular dependency. and I want to know if the team at Epic is aware and is attempting to fix this circular dependency thing in Blueprint? If not , I will probably zip my build and send over.
The bug in question (UE-12861) is open for investigation. We will provide any updates to this issue on the original post that you linked in your question.
I don’t remember what I did specifically. I found that you right click on a folder and ‘fix redirects’. I think I had plenty of those, cause it took a while for it to fix everything, and when I did it later it was much faster.
I also find that I need to recompile one of my UMG classes that refer to many other UMG classes whenever I change something in the others. Even though it’s not dirty.
At some point I just tried lots of things including opening the editor on ‘only data’ BPs and just added a comment to force it to behave normally.
I just tried anything I could think of so I’m not really sure what fixed what, but at least some weirdness disappeared.
Currently, we do not have a way for the public to track bug reports. I will be providing updates on this issue on the post linked in the original question as they become available.