Tesselation on linux works very well with UE4 Editor in Selected Viewport, New Editor Windows and Standalone Game with opengl 4
However when the game is cooked UE4 failed to loas material using tesselation with this kind or errors :
LogStaticMesh:Warning: Adjacency information not built for static mesh with a material that requires it. Using default material instead.
The adjacency information seem correct and it works on windows cooked version. The cooked version use the correct Opengl version :
LogRHI: GL_VERSION: 4.3.0 NVIDIA 352.63
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
...
LogRHI: GL_ARB_tessellation_shader
Cooked version full log :
Editor version, tesselation working :
http://i.imgur.com/NRQKX8h.jpg
http://i.imgur.com/jPAh2w9.jpg
Cooked version, tesselation not working :