I have not been able to build lighting with tile map due to a bug that keeps crashing my engine every time I do.
I deleted everything one by one to find out what the problem with building light was, and when I finally deleted the tile map I was able to build lighting no problem.
At first I thought it could’ve been my custom material with normals for the floor because I was using a sprite normal maker and wanted a reflected floor for specific tiles. so I tested it with its normal (when created via the right click and choose tilemap commands) sprite material as well and still the same issue came up.(engine crashed.)
I was curious if this is a known issue and is currently being worked on?
Thank you for your time,
Alex Batista