32 Player Battle Royale Island

I am currently building my own BR map that plays like regular BR, just on a smaller scale, and of course, my own design. I originally started working on it in creative 1.0, but once UEFN came around, I decided to convert it over and do a major overhaul. As such, the overall terrain of the island matches that of the XL mountain ridge island template from old creative, but with the advanced tools of UEFN, I have modified several parts of the terrain to include new rivers, hills, and level areas for buildings.

I have several named locations on the map, some of them based on previous BR locations, and some made up by myself, as well as numerous unnamed ones.

Steamy Stacks POI

Sunny Steps POI

Tilted Towers POI

The island has a good balance of large points of interest, unnamed locations, and natural cover such as rocks, trees, bushes, and cliffs, as well as balanced loot concentrations all over the map.
I intend this island to have an “un-vaulted” feel to it. I have designed my own lootpool for the map containing a large amount of items, some current, and some vaulted, as well as my own “superchests” that contain higher-quality loot (since the system I use for the custom lootpool does not respect weapon rarities when randomly choosing loot).

One of my “superchests.” It has distind sound, lighting, and FX that dissapear when the chest is opened.

I have also included floor loot that randomly spawns so that players have quick access to weapons and items. I have also built a gold economy into the game; players can find gold coins in chests, and obtain them from eliminated players. Players can then spend gold in vending machines for consumables and epic and legendary weapons. I’m trying to make my own holo-chests that use keys to give weapons. Keys will be found just as they are in regular BR; I can get them to dispense properly, but I haven’t figured out how to make a holographic preview of any weapon that is to be bought.

I have built a POI on the map called the “Rift Crater” that will have a miniature location of something from the previous season and will also have unique loot from that season. For example, the first version of my island will have an Oathbound-themed mini-location with a castle and loot such as Shockwave Hammers and Ex-Calibur Rifles.

The Rift Crater, with an “Oathbound” themed mini-location

The island has an extensive road network and access to Whiplashes and Dirtbikes, so it is fairly easy to get around. Boats and the long-absent Biplanes are also available if you prefer to sail the seas or take to the skies. Fuel pumps are also placed at the gas stations, air fields, and some boat docks, in case you run out of gas, or want to make something explode.

A scenic roadway with an enormous bridge spanning a deep gorge

A road that accesses a warehouse and tunnels right through the mountain

An airfield modelled after the old Frosty Flights POI

I plan to make updates to the island at the same time as the battle pass seasons change. Each iteration of my island will include features and Rift Crater locations based on the PREVIOUS Fortnite season (i.e. ch.4 s.2 “MEGA” locations and items will come to my island during ch.4 s.3, whenever and whatever that is). This is due to the fact that EPIC does not typically release all features of a new season until after the season is over and the next one has already began. I will also make both minor and major changes to the landscape, locations, and lootpool every new season based on feedback from the community and my own new ideas.

In the farther future, I plan to make a zero-build version of this island and a new deathmatch game mode, which would essentially be a team rumble without teams. (a “solo rumble,” if you will) where probably 16 players would all fight each other and respawn until a player reaches an elimination goal and thus wins the game.

Hopefully, I can finish this island up before the current season is over. I will try to update this post with my progress, and eventually, a date for its release.
In the meantime, feel free to like, give suggestions, or ask questions about this project.

Here’s a few more screenshots of the island:

A smaller version of The Yacht POI

Runnaway Runway POI, complete with working ziplines

A hidden cavern full of loot (I’m not telling you where it is though, You’ll have to find it yourself)

The pre-battle lobby area, built in ch.3 s.4 “Paradise” style

A dance floor in the lower level of the lobby area, complete with Rave Cave vibes and music

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Status Update: 5/10/23

I just learned that maps can only have up to 100,000 cell data max per cell if they are to be published.
One of my most concentrated cells is running at 190,000 cell data.
The reason is, I have too many different map objects placed too close together.

Unfortunately, I would have to remove and/or replace so many parts of the map to remedy the problem that I would just be better off making a completely new map from scratch in terms of time investment.

As of now, I am permanently suspending work on my 32 player BR Island.

Consequently, I will start working on a completely new map that I will release info on in a new separate post in the near future.

1 Like

190k does sound like you would have to remove a lot, when you build, put your logic and devices in at the start, use prefab galleries to “load” the level in advance to approximate weight before you spend time building.

Also, reducing loading range under streaming settings will reduce the amount loaded at any time.

Run tools/audit/statistics to get a calculation you can sort per undivided or total actors to determine which are causing most impact.

Observe any extremely long landscape splines or attached/parented actors that may be combining and loading in entirety regardless of streamed grids.

You’re doing good work keep it up

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Thanks for the feedback! Here’s my new island I’ve been working on. Remix Royale: A battle royale island with a retro theme! Like you mentioned, I’ve tried to plan out my locations more and give more space between them, which has helped keep my memory usage down on my new project. I did also adjust my streaming settings to reduce memory further, but I have not been able to successfully launch a live-edit session since then to see what impact that it had.

This is such a beautiful map. I would love to play it.

Battle royale

:heart_eyes: