Summary
Some bugs me and some people found this update (most are items):
Vending machines instantly give you the item instead of the usual slow animation (could be a cool setting to enable or disable this)
Campfire’s full volume counts as a hitbox the phone can copy, delete, etc.
Deleting an item that is on the ground is glitchy
Shooting with the explosive goo gun that has infinite mag ammo makes the goo disappears after awhile
Epic and legendary semi-auto sniper’s reload time is a copy of the uncommon and rare semi-auto sniper’s reload time
Smashing the shockwave hammer down and moving makes your character glitch for a second
Jumping with the shockwave hammer breaks your arms a little
Items don’t go away when a guard is gliding
Burst weapons shoot too fast while being held by a guard
Chrome weapons and new bows look weird in first person
Equipping a chrome weapon only plays the crystal gaining effect when picked up from the ground and equipped, not swapped to and equipped
When reloading with the chrome ar, the chrome crystals sticking out of the gun on the mag are missing and appear out of thin air when done reloading
Chrome weapons on the ground always have the max amount of chrome crystals, but no visible chrome on the gun. The crystals are also the wrong color.
The chrome ar’s latch that bullets come out of while reloading snaps open briefly while reloading.
The chrome shotgun’s damage is capped when affected by the damage multiplier device (all shotguns with a damage cap act the same way)
Chrome guns are always the lowest rarity of chrome guns when in devices (best seen with the item placer)
Chrome guns are missing rarity stars and what ammo they use when viewing the icon in the creative inventory
Chrome weapons cannot be upgraded with the Midas flopper
Chrome weapons and the unstable bow don’t show an infinite sign when infinite reserved ammo is on
Shells you load into the chrome shotgun are either fully black or textureless
When reloading with the chrome ar, the mag that you grab from your pocket turns from black to chrome, and the mag that you fling off the gun turns from chrome to black
Instant reload skips the evolution animation for the chrome shotgun and ar
Sights on the chrome guns don’t turn chrome
Icons for the chrome weapons are always the first evolution and not any other ones
You can see the outline of some crystals while a chrome weapon is in a device
Having a speed boost and running while evolving the chrome shotgun makes your legs go really fast
Respawning after getting the chrome weapon ready to evolve will make it play the normal reload animation plays instead of the evolve one
Cannot evolve a chrome weapon while at the max ammo for that gun
Chrome ar has the smg tag instead of the ar tag
You can spam the evolve weapon button on chrome weapons with infinite mag ammo on
The crystal’s energize effect on a chrome weapon from dealing damage to enemies resets if you drop and pick up the chrome gun. Dealing damage will return the effect
Chrome crystals on a chrome gun disappear if you cancel the evolution animation (ex: switching items during evolution). The evolution animation needs to break the crystals first, then the crystals will be gone
Evolution vfx and sounds stay on a chrome gun if you cancel during the evolution, but with infinite mag on, the gun will be doing it’s evolve animations (ex: mag popping out and latch being pulled back) but the player will just be holding the gun. Both only happen after the animation/sound/vfx start
Tntina’s kaboom bow doesn’t work with any infinite setting or no cooldown setting
Tntina’s kaboom bow sorts all the way to the right like consumables
Tntina’s kaboom bow is labeled as a crossbow
Tntina’s kaboom bow is missing a description (the boom bow is too) and is missing stats
The arrow when reloading Tntina’s kaboom bow snaps into position when done reload (also happens with the normal boom bow)
The arrow when reloading Tntina’s kaboom bow has no wrap on it until it snaps into position
When on the ground, it says it is stacked how many times you can shoot it before you run out of ammo (ex: it says it is stacked to 5 when it is on the ground and you haven’t shot it once) (happens with the bandage bazooka and chug cannon)
Tntina’s kaboom bow reloads a shot into the bow even when it has 0 shots remaining
Tntina’s kaboom bow works perfectly fine with guards but it doesn’t have a guard tag
Tntina’s kaboom bow only gets the infinite ammo sign when infinite consumables is on
Unstable bow has many bugs from the other bows and only
Unstable bow is missing the glitchy vfx while in devices
Unstable bow allows guards to use the shockwave bow, which guards can’t normally use (it works perfectly fine)
Unstable bow has 7 rarity stars instead of the usual 5
The reload speed bar by the reticle is either wrong with how fast it reloads or doesn’t work at all with the unstable bow
Guards do the equip new gun animation after shooting with the unstable bow, and no glitchy vfx plays when swapping bows
Unstable bow is missing the mobility tag for the shockwave bow
Creative’s hammer and sword are in a weird spot in the creative inventory and not by the other melee weapons
Chainsaw’s movement ability doesn’t work (credit to @Seismologos for telling me about this)
Nitro splashes don’t affect vehicles (credit to @Seismologos for telling me about this)
Using a nitro splash while sprinting makes your character stretch
UI is buggy this update with multiple bugs (inventory is higher than normal, items that take up 2 slots only visually take up one and can’t be scrolled past, health/shield bar covers up where the phone is, etc.)
Some stuff can’t be thrown on the Kevin the cube island
Kevin the cube has a very high damage threshold before attacking (could be a cool setting to set a specific damage threshold)
Many consumables are missing how stacked they are in the bottom left corner of the item ui (ex: Birthday Presents!)
Automatic pistol’s description says semi-auto instead of automatic
Newer striker burst ar, combat shotgun, combat ar, and hand cannon are missing “modular” in their names
Older combat shotgun, combat ar, and hand cannon still have “legacy” in their names
Crossbow has its icon instead of the crossbow bolts icon by its ammo count
Charge smg can’t be charged past 30 ammo and the ammo doesn’t turn red with infinite mag ammo on
The common br chest and ammo boxes cannot be placed and saved in creative and UEFN
New infinite/no cooldown settings are glitchy when those settings are different than the settings for a team or class (Best seen if you turn some of the infinite/no cooldown settings on a team and inventory device while keeping them off on the island) (haven’t experienced this myself, but multiple people have vouched)
Max shield setting is buggy/resets when leaving and joining creative sessions (haven’t experienced this myself, but multiple people have vouched)
Walking to the side or backwards makes you stutter with an item that shares the ice cream holding animation
For the guardian shield, the infinite energy settings don’t apply until you drop the item then pick it back up
The guardian shield never gains an infinite sign with any infinite energy setting, it just stays at 100%
The energy bar for Wings of Icarus is larger than normal and doesn’t move when using energy
Walking sideways or backwards with a sideways minigun while with a speed boost makes your legs move very fast
Bandage bazooka and chug cannon both get infinite ammo when infinite charges is turned on instead of infinite reserved ammo or infinite mag ammo
The thunderbolt of Zeus item will always make the right hand’s thunderbolt invisible if you use the item before the 8 second cooldown has happened (can only be done with the no cooldown setting on)
Monarch pistol doesn’t use the attachment scope when ads-ing
Reload speed slows down or speeds up over time in creative and UEFN only (best seen on a shotgun with an long reload like the chrome shotgun)
No cooldown makes the item mounted turret constantly shoot steam out in a loop that cuts off after a couple seconds
The battle bus’ mounted turret’s overheat bar flickers when shooting
Both infinite energy settings do not affect the chain saw’s sprint energy
Infinite mag ammo always shows 0 for how much ammo you have left in your inventory
Green news stand from “general prop gallery c” is bigger than what it use to be, but its hitbox is not
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Do each of the bugs mentioned in the list to find what the bug is.
Expected Result
The bug does not happen and the assets look visually good.
Observed Result
The bugs happen and some visuals look wrong.
Platform(s)
PS5, PC
Additional Notes
The campfire device glitch is a glitch that has come back.