I’ll try to list out the issue’s I’m seeing. To get these, simple create a tile map, then add it into a BP_actor class as a component.
- When Tile Map is selected, blueprint will not complete a compile (won’t receive green check mark)
- When Tile Map is selected, there is no details made visible
- User is unable to move, scale, or rotate Tile Map as a component using the Move, Rotate, Scale widget inside of blueprint Viewport
I know Tile Map is still being worked on, but are some issues I ran into.
Work around for moving Tile Map is making a Vector 3D widget Variable and setting Tile Maps Relative Location to your vector Variable.