Hey guys, sorry if there is a similiar post, I’ve checked a lot of them but since I’m a newbie in Unreal I couldn’t manage.
I made my first material to be tiling UV for my model.
The second UV are the lightmaps.
But, I need a 3rd Uv to break the repetition of the tiling by adding a new material handpainted.
E.g. the first UV is tiling wood and I want 3rd UV to be handpainted concrete with normal rough and etc.
Could someone point me to a tutorial about this or explain to me the process of doing it? I’m a total noob with blueprints and don’t know which blueprint to use.