Hello all. I’m working in 3ds max and Substance Designer/Painter for my models. I have 3 questions which I seem I cannot find a solution, so if anyone knows to point me in the right direction:
I use tiling textures of 1024 x 1024 to texture a model and make it appear more realistic instead of using 2K textures.
The problem is, how can I paint additional normal materials on it if it’s tiling? The painted texture becomes tiled too.
Example: Tile a wood planks texture across a floor, the result is pretty good. But, I’m unable to add screws and cracks on custom places in this way.
I’m aware of Unreal decals, but I’m trying to avoid for such simple things as this.
How can I make a peel plastered wall effect (completely 3D)? I know how to make a texture with normal to seem peeled, but I need a 3D peeling of the model,
but not too much to affect performance since it’s for a PC game.
Is 300 - 400 draw calls too much for a PC game? This is the maximum that we got, and our target minimum requirements is:
Intel I3 with 6 GB RAM and Geforce GT 740.