I recently finished texturing a little character in substance. I imported the .subsar file using the unreal plugin. Everything looks great (except for these 3 problems).
First. I designed the character to use 1 single 4k texture sheet, but even after exporting 4k textures from substance into the .subsar, they come in as 2k textures to unreal. I didn’t find any options to edit the import size in the plugin.
Lastly, For the “holes” I would like to keep those absolutely black, as if the lighting doesn’t effect those parts of the mesh. The AO map is fully black in those places, but there is still some reflection from the lights. any ideas?
I figured out my original question, so that has been edited out**
That’s all, thank you so much for your time!