I’m trying to make a Thumbnail Maker for HUD thumbnails
First I made a Greenroom like
inside of a 2DSceneCapture Blueprint.
The SceneCaputure gives the thumbnail with green background to a RenderTarget.
The thumbnail would be finished if the RenderTarget would filter the ChromaKey by the given settings. … it does not filter.
So I need to post process it like in this tutorial.
[Steamroll’s 3D User Interface][2]
In the end he made a material. BUT I want to:
- call the GreenroomBlueprint
- change Static Mesh
- get updated RenderTarget Texture
(works fine 'til here!) - filter ChromaKey
- store Texture to HUD variable
repeat for next Mesh.
How to filter ChromaKey from a texture, or use the material from tutorial dynamically for different meshes ?
regards