I’m hard stuck on this material issue that I have, I want the spot light from this watch tower to see through the “top” tile map and reveal the inverted version of the tile map below. I am very new to materials and this is what i have so far, How do i make the spotlight region translucent? I’m following a custom stencil buffer tutorial and I managed to assign a stencil value for the search light. Im not sure if i should be using stencil buffer to make the spotlight ‘see through’ the tilemap actor.