2d sprites giving the illusion of a 3d world

I’m making a top-down game with an orthogonal view that is at about a 40-50 degree angle. The player can walk around in the area but i want to make a way for the sprites to give them the illusion of depth. I want to make it so that the player’s sprite will either be infront of or behind (for example) a table sprite depending on where the player is walking.

This seemed like it would be a simple problem of “tilt the sprites” so that the image will be at a higher height when I needed it to be, but the height differences seem to not affect how the sprites overlap. I feel that this could be a product of the orthographic view, but I’m not sure how I would go about remedying this issue.

Thank you for any suggestions!

Could you share an image to make it easier for me or someone else to help out? There are a few post process things you could play around with to see if that changes anything.

I believe I fixed the issue myself, I realize that my tilting method didn’t work because I wasn’t using the correct angle.

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