2D Sprite Small Jitter when Moving on 3D World

Hi everyone :slight_smile:

I’ve been testing some 2D Sprites on a 3D World and have this issue.
You see when I move, the sprite jitters slightly. You can clearly see the issue on the top part of the hair.
I’ve tried all AA methods, even snapping to the grid on the Material using WPO.
I feel this is a resolution/AA problem but can’t figure out why this small jitter happens.

Any helps is appreciated :slight_smile:

Thanks in advance

Did you try this: 3 Tricks to Improve Pixel Art Rendering in UE4 | Dev Blog | Ludicrous Games?

1 Like

Hey!

Just tried that.

Using the camera trick (2nd) kinda works but I’ve get this weird thing that my camera offsets slightly to the left. You can see the character not being centered in the middle of the camera.

Also I was not able to set the CameraCache POV location, so I’ve did it with world location instead on my Tick. (Currently using BP only)

Cheers

I was able to record a better example on what my problem is.

Even snapping location/rotation of camera gives the same results.

One thing I’ve noticed is that only happens when the camera is on an Angle. The camera being flat/perpendicular to the player, the issue doesn’t happen.