2D Sprite Not Visible in Shader Complexity

All 2D Sprites are completely ignored in the shader complexity view since 4.21.2 (exclusive).

Steps to replicate -

  1. Create new blank project
  2. Import arbitrary texture
  3. Create a sprite out of the texture (preferably with translucent material)
  4. Add many instances of this texture into the world
  5. Switch to Shader Complexity mode

Expected result - Some non-green parts, especially where the textures overlap
Actual result - View is completely green and textures are ignored

Validation - Simple planes with same material as sprites are visible in the complexity view as expected

Versions - 4.22.0 - 4.25.0 (Preview 6)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks