All 2D Sprites are completely ignored in the shader complexity view since 4.21.2 (exclusive).
Steps to replicate -
- Create new blank project
- Import arbitrary texture
- Create a sprite out of the texture (preferably with translucent material)
- Add many instances of this texture into the world
- Switch to Shader Complexity mode
Expected result - Some non-green parts, especially where the textures overlap
Actual result - View is completely green and textures are ignored
Validation - Simple planes with same material as sprites are visible in the complexity view as expected
Versions - 4.22.0 - 4.25.0 (Preview 6)