2D sprite has the wrong color

I was going to create a 2d game and I got stuck on sprites that misbehave on stage.
I placed it with the price in UE5 and clicked - (apply 2d texture settings) - (create sprite). The sprite looks right in the browser.


And here’s what it looks like on stage:
(DefaultSpriteMaterial)

(DefaultLitSpriteMaterial)

The brighter the color, the less it matches the original
(DefaultSpriteMaterial)

(DefaultLitSpriteMaterial)

  1. In the first case (DefaultSpriteMaterial), the sprite becomes faded due to the emissive color. There is probably no way to achieve the initial color here?
  2. In the second case, I tried to light the sprite differently, but I never found the same blue color. And medium red. Although the others were very similar, but still a little different.
    When I switch the scene to unlit, the colors are the right ones. So the light on the stage is to blame.

The question, from a beginner, is this how it should be with paint? How to understand how sprites will behave on stage and stay in the right palette. With the help of correction or material? And how do I find the original blue color on the stage?