2D sidescrolling movement bug

Ok i think I’ve got a solution. If you get a chance to try it out and it works then let me know.

I’ve set it up so I enable “Remove on Elimination” on the SideScroller Device.
Then I created a Timer Device that starts on game start and counts down from 1 sec and stops when completed.
On the SideScroller Device I create a function that “adds to” the player when the Timer Success event is triggered.

If anything is unclear then let me know.

I’ve tested a few times and it seems to be working but never confident unless it’s been tested properly. :slightly_smiling_face:

…Forgot to mention that the game i’m testing this on is once you die you start a new round. It’s not working well if you respawn back into the game/round. :face_exhaling: