2D sidescrolling movement bug

Summary

I am working on a 2d side scrolling platform game. I am getting an issue when the character is running left or right, the movement of the character becomes very jerky/stuttery.
This only occurs after the player has respawned once. I am using the “Control: SideScroller” device and the “Camera: Fixed Angle” device.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Create a new black level
Create Control: SideScroller device
Create Camera: Fixed Angle device
Start the game and respawn
Move left or right and keep going for about 20 seconds and the movement will

Expected Result

normal movement

Observed Result

very jerky movement

Platform(s)

PC Windows 11

Facing the exact same issue. Did you find a fix/workaround?

I’ve just had a go at a work around that seems to be working somewhat. Need to test more.

Removing and then adding the sidescrolling device to the player when the bug starts seems to fix it but it’s not very practical. Will see if I can get it working in a sensible way and will update.

Same here, plz fix Epic i’m having the same issue

Ok i think I’ve got a solution. If you get a chance to try it out and it works then let me know.

I’ve set it up so I enable “Remove on Elimination” on the SideScroller Device.
Then I created a Timer Device that starts on game start and counts down from 1 sec and stops when completed.
On the SideScroller Device I create a function that “adds to” the player when the Timer Success event is triggered.

If anything is unclear then let me know.

I’ve tested a few times and it seems to be working but never confident unless it’s been tested properly. :slightly_smiling_face:

…Forgot to mention that the game i’m testing this on is once you die you start a new round. It’s not working well if you respawn back into the game/round. :face_exhaling:

FORT-829702 incident has been created. Status is ‘Unconfirmed’.

1 Like