2D platformer visual bug when flipping character

Hey, during development of my 2D platformer character prototype I met strange bug, which I couldn’t find solution for. When character is flipping (changing direction of the movement) I see strange flickering around the character, which shouldn’t happen. Sometimes character is rotating as expected without this strange visual bug, but very often this bug appears. I doesn’t change any animation.
Link to video:

Code fragment where I’m rotating my character (at the bottom):

void APlayerCharacter::Move(const FInputActionValue& Value)
{
	// input is a float
	FVector2D MovementVector = Value.Get<FVector2D>();
	float MovementValue = MovementVector.X + MovementVector.Y;

	if (Controller != nullptr)
	{
		UE_LOG(LogTemp, Warning, TEXT("Value: %f, %f"), MovementVector.X, MovementVector.Y);

		// find out which way is forward
		const FRotator Rotation = Controller->GetControlRotation();
		const FRotator YawRotation(0, Rotation.Yaw, 0);

		// get forward vector
		const FVector ForwardDirection = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X);

		// add movement 
		AddMovementInput(ForwardDirection, MovementValue);
		SetAnimationState(1);

		if (movingDirection > 0 && MovementValue < 0) {
			movingDirection = -1;
			if (GetController()) {
				GetRootComponent()->SetRelativeRotation(FRotator(0.0f, -180.0f, 0.0f));			
			}		
		}
		else if (movingDirection < 0 && MovementValue > 0) {
			movingDirection = 1;
			if (GetController()) {
				GetRootComponent()->SetRelativeRotation( FRotator(0.0f, 0.0f, 0.0f));
			}
		}
	}	
}