2D Platformer Kit

Hello,
Not yet but I will be providing a character select screen in a future update. But it is a big update and will probably only come towards the end of spring. But i will get it touch as i start needing animations and see if you can sort something out :slight_smile:

Thanks for the replies, the character select screen will be awesome. I will see if I can help find you some suitable animations. If you have a list of all the animations you need, then that could be helpful.

By the way, I had a couple more suggestions for future features if you are up for it.

  • Boss Creature

    • Ideally, a 2-3 stage boss fight with a basic pattern in each stage of the fight.
  • Flying Enemy

    • An enemy that will fly towards and follow the player when the player comes within a certain proximity

As my main trade is Game Design, having a basic Boss Enemy, with some basic stages/ states, and attacks, would be a huge help. I would also be happy to help you plan out, and design the Boss Creature as well, if you’d like.

Hi, You already launched the update with the experience system and multiple weapons?

Hey,
Yep it’s already on the marketplace.
Thanks!

Hi , I’m thinking about picking up the pack but I was curious as to the state of your next release and what it would include. Could you provide any details?

Congratulations for the kit, it’s really great :smiley: feel but could you add the possibility of enemies who shoot you with bullets in metal slug style movements? Would be magnificent :smiley:

Any Update on this project?

Hey,
Ranged enemies are planned to be added so keep an eye out.

Hey,
I’ve been extremely busy with my regular job these past few months and haven’t had the time or energy to dedicate a lot of time to this but now I’ve started work again and I will update the pack in the next month or so. Exactly what I do not know since I have started work on a major update but I think I will split it into multiple smaller ones for now. I did manage to secure some additional character graphics with animations so new enemy variety and behavior seems likely at this point for the update , plus I really want to add a checkpoint system so hopefully that should be in the pipeline to be released by late june.
Thanks guys and sorry for the wait !

Hey there,

Does this kit support multiplayer?

thanks.

Sounds great, I’ll be looking forward to the coming updates :slight_smile:

Hey,
This kit does not currently support multiplayer.

Any news on update? :slight_smile:

Hi ,
I just bought the kit and it all looks pretty cool! I noticed you also mention (in the OP) that you’re working on a big update. So I’m really looking forward to that :slight_smile:

I’m having a bit of a problem, each time I open the project I get these 2 warning messages:

  1. Warning CreateExport: Failed to load Outer for resource ā€˜ScaleBox_0’: WidgetTree/Game/2DPlatformingKit/Widgets/pickupText.pickupText_C:WidgetTree_124
  2. Warning CreateExport: Failed to load Outer for resource ā€˜ScaleBoxSlot_0’: ScaleBox /Game/2DPlatformingKit/Widgets/pickupText.pickupText_C:WidgetTree_124.ScaleBox_0

Not sure whether this is an issue or not, but just wanted to draw your attention to it. Thanks :slight_smile:

Just found this today, and I couldn’t be happier. It looks perfect for my needs!

Hello,

Thanks for this kit, it’s exactly what I needed, and it’s very well thought out! I do have one question…

I want to start game with ranged weapons unequipped, however I can’t figure it out.

I’ve tried disabling the following settings for all weapons :

  • PlayerHasWeapon
  • PlayerHasWeaponEquipped

I even tried disabling the weapon equip for Event BeginPlay in the Player_Character blueprint, but no matter what I try, I can’t start the character with no default weapon enabled.

Any ideas?

I can help you easier if you write me a support email and go from there.

Thanks

Hey ,
please email me with your issue so I can get it looked at as soon as possible.

Hey,
So it’s been a while without any news. I am still working on the kit in the background and I intend to release it this fall. Some release notes will follow as soon as i can.

Thanks for your patience.

Hi ,

I’ve been looking through the blueprints and there seem to be some things which don’t appear to have any functionality or be connected to anything (e.g. BP_GenericDoubleJumpWall; BP_Spikes_small; Player_Character function ā€œCanJumpInternalā€).

I’m just trying to get my head around what’s in there and how everything interacts, before I start making any changes. So I wanted to ask about these objects, to see if I’ve missed something. Are they things you just didn’t finish, or things you decided weren’t needed, or are they connected in some way that I’ve missed?

Any advice you could offer would be very helpful :slight_smile:

By the way, really looking forward to the update and thanks for all the hard work you’ve put into making this kit!