2D Platformer Kit

Hey ,

So those objects are used for references by certain functions in the kit. For example : BP_GenericDoubleJumpWall is an actual object with a wall sprite attached to it and if the player collides with it he can use the wall to jump off it. The spikes one are referenced when the player collides with them to see if he takes damage or not.
The can jump internal function is created by the engine itself and it basically checks if the player is flying or not.

Everything you see in the kit does have a purpose so there shouldn’t be any leftovers in there. Hope this helped!

.

Thanks for the reply , your explanation did help.

I’m going to start working on my own project very soon, but I can already see there are some things in the kit which I won’t need in my game. Rather than having lots of unused code, perhaps it would be cleaner to start a fresh project and then copy across the things I do need from your kit!

But I would appreciate your thoughts on this approach. Do you think it’s better to build from scratch and use the kit as a reference for building the things I do need. Or would you say it’s better just to build on top of the kit, even if it means having some unused code in the project.

Thanks again for your help :slight_smile:

Well both could work , but in order for your approach to work you would need to have a very good understanding on how the kit currently works because it will be very easy to break it without knowing why. What I would do is start from it and just slowly disable the things you don’t need one at a time and test it out at each step.

So do you think the big update will be released this month, and did manage to implement the save / load game?

That’s a good question. I am hoping I could time it for a Halloween release at the end of the month if everything goes smoothly and it will have a save load/feature.

Super excited at the prospect of a new version of this. Definitely on my wishlist.

Oh yesss <3

I bought the kit yesterday and the player does not move. I looked the BP and this one with error in the IMPUT AXIS …
How to solve?

can this replace the joystick with the left right directional movement buttons ?

It uses left right directional movement buttons as the default setting.

That is weird indeed. Did you create a new project or import it into a different one? Because the input axis buttons are located in the project settings so if you imported then they might not be created.

Try redownloading the asset and creating a new project because Epic changed the deployment method and it caused errors. It should now be fixed though.

Any update on your platformer v2 pack?

Hey, yep still on it’s way. The only reason it takes so long is because debugging the save /load feature is time consuming. Should be done very soon.

Finally the update is submitted!

Changelog :

Save/Load system using bonfires (similar to Dark Souls). It currently saves your level,gold,health and acquired weapons and respawns you at the latest bonfire.You can add any other value you wish to save though.
Added new Enemy : Bat. Remember the infuriating medusa heads in Castlevania? Well you will now. Added a bat enemy that moves in confusing sinusoidal patterns and just loves to ruin your day.
Moving Platforms. Seems weird that the original pack didn’t have them but it has now. They even take you to a secret place in the demo level if you are skilled enough to use them without getting killed.
Cleaned up a lot of code, especially the weapon equip system which i’m not even sure how nobody complained about it so far since it was prone to crash and burn at anytime.

Sorry it took so long , but the save/load system gave me issues plus I had to dedicate a lot of time to my other 2 released packs , including a pixel tileset compatible with this pack. Check out my signature if you are interested!

Update is live! Enjoy!

Where is the check point system in the update? Thanks!

Is the new update live yet? I don’t see anything new

For some reason it’s not downloading the latest version… I have messaged Epic and hope they fix it asap since everything seems in order on my side.

So I’ve encountered a glitch with the ladder…

Happens randomly when using the ladder.