2D Platformer Kit

Last night I deleted the existing project, cleared local content from the library and started a new project. It appears the same except I just noticed that the space bar no longer does anything and you have to use the ‘W’ key to jump. I don’t remember if that was always the case but it doesn’t match the on screen instructions. My Android issue remains unsolved so I don’t know if I have the update or not.

Well You should know that there is a new version if the enemies give xp upon death. There should be a floating text when killing them saying the amount of XP gained.

Please help me understand why I don’t see the update. What I am doing is:

  1. Launch the “Epic Games Launcher”
  2. Look in my library, under vault, and I don’t see any updates for the PlatformingKit
  3. Hoping to force it to update I use the “Remove Local Content” option on the PlatformingKit item
  4. I click “Create Project”
    It then downloads the kit and creates a new project, but I don’t see any changes.

If I look at the PlatformingKit in the marketplace it also does not show any updates (assuming that it would list the new xp feature in the description).

I don’t know what else to do. Am I the only one not seeing this update?

Starter Content

Another issue that keeps coming up is that with each new project using the kit it includes starter content. Now that I know it does this I delete it, but the question is why does it keep coming in. Well if you look at the Config/DefaultGame.ini file you will find


[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

Presumably this is the reason. I have numerous other kits that do not bring in starter content and they do not have this set so it looks like it is something that needs to be corrected in a future update.

Well I resent them the files because apparently even though it was marked as updated no one actually added any of the new files and description…also the issue above is corrected in the new version. When it gets updated…

Thanks for this really great kit. I’m a big fan of 2D side scrollers and can’t wait for your other added features.

I had one small question or request, if its not possible already, can there be various angled slopping inclines that the character will smoothly walk up or down? Instead of everything being 32x32 blocks?

Another thing I am mostly wondering, but since we are working with pixels here mostly, is there a way to make the backgrounds a little more pixel perfect? By that I mean, as we can see in the project files the way you achieve paralaxing backgrounds is by placing two or more backgrounds behind the player’s level. This offers a nice effect, but because they are at a very real depth, and not a simulated depth, the pixels become squished, smaller, or malformed. Its not exactly a pretty picture if you get what I am trying to get across. This also happens with the player character and enemies a bit, because they can be any size but the level itself is at 32x32.

Just some thoughts =) thank you.

Hey,

Thanks for the purchase. Yes you can add slopes and the character will walk up and down just fine ( if not let me know and i’ll check it out).And yes I know what you mean and yes you can have parallax scrolling without having the objects be at different distances. There was a tutorial that explained how to do that but I ended up using a perspective camera and putting them at different distances since it looked nice and was easier to do but it should be possible. And the reason why it happens with the player char and enemies is because I am forced to use a very limited number of assets that i can redistribute.So only public domain assets. And it’s very very hard to find good compatible ones. So i used the best i could find for the character and enemies but they are not part of one set. They are all taken from random places and i did try to keep them consistent in style.

and regarding the tutorials used. I started out with digital tutors, they got me introduced to how blueprints work : http://www.digitaltutors.com/tutorial/1688-Introduction-to-Blueprint-in-Unreal-Engine , http://www.digitaltutors.com/tutorial/1861-Creating-Gameplay-Systems-using-Blueprint-Features-in-Unreal-Engine and then i transitioned to EPIC’s own tutorials : Blueprint Creating a 2D Side-Scroller | 01 | Live Training | Unreal Engine - YouTube , Blueprint Creating a 2D Side-Scroller | 02 | Live Training | Unreal Engine - YouTube .

That’s the gist of it at least. After i did those i felt confident enough to start doing my own thing. OFC google and https://answers.unrealengine.com/ were tons of help while making my own kit as well. My approach is learn the basics of the system and then figure out something you want to create and then learn as you go. I did not know how to add xp or wall jump or dash or attacks or these kinds of things when i started working on the kit, but i learned how to do them one at a time.

Thank you for all the info and links. I understand your situation with using public domain sprites, don’t blame you at all. You’ve come a long way! Can’t wait to see what else you come up with on the market if you plan to make more =)

Pack has been updated!

Hi, what was updated in the Pack? Just compatibility/bug fixes or new features? Enjoying the pack so far but would love the Checkpoint system to be added. :slight_smile:

I have also added a basic XP system ( though I will replace it with a better one from another pack i’m working on soon ish) and some audio sfx. Plus bug fixes. A checkpoint system will probably be in the next version which will hopefully be released sometime in february. I have to finish work on another pack now before i start updating this again.

Do you have a list of the public domain assets used?

Yes it is included in the kit as a text file.

Hey I’ve just started using the Kit, and built it fresh and none of the keyboard inputs seem to be in the blueprints, and definitely don’t function was the entire pack completely converted to touch controls only ?

Hey man,

Thanks for the notice. It’s because this time i did not include my editor preferences/options with the pack so the inputs are not yet configured. MY Blueprints use custom inputs so they can be configured to any key you want. But for now if you want to make it like before just follow the image below and add the inputs in the project options configuration. It is important that the input names be exactly like the ones in the screenshot but you can bind them to any key you want. This is temporary and i will try andfind a way to include them without including all the garbage that comes with the editor preferences.

Good news everyone, I have submitted my other pack to EPIC so this gives me time to work on an update for the kit. The update will fix the current issues with keybindings and add : power-ups and swap-able weapons. ETA :2-3 weeks!

Game.PNG

Game keeps freezing after I’ve uploaded my animations. I haven’t changed anything else. It doesn’t happen the first time, but after playing a few times, it does. The character won’t move from his starting position. Still shoots projectiles. Any ideas? Nvrmnd. Figured it out.

I’m interested in this pack, but i want to use only jump, walk and idle animations, can the rest of the animations or actions be disabled, and can i jump on enemies to kill them?
When’s checkpoint going to be done?

Sorry for the late response. Glad you figured it out in the end :slight_smile: