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2D Pixelated Lighting

Hello. I’m using Paper2D to make a game. I have a bunch of point lights setup to light my scene but I was wondering if I could get them to cast pixelated lighting. I figure I would need to make some sort of light function, but I am just a lowly programmer and am not quite sure what I’m doing. Is this even possible?

It surely is possible but I can’t think of what would be the best approach, light function or a normal dynamic light with a pixelated transparent sprite :slight_smile:

Others might have a better answer.