2D AI won't move to (Attack Player)

Hello guys I am going to post a few screenshots of my BP setup for the 2D AI enemy I have created it is a bumble bee that is floating and will attack the player once it sees the player the only problem is the AI won’t move. Any advice would be amazing.

Screenshot - a015fa0799725d015a4b3e35bff954b4 - Gyazo (Movement)
Screenshot - 257c8115409073146a7e5d2c71be8338 - Gyazo (Tick Animation)
Screenshot - 844666e53695156cadc63cc5d3153df2 - Gyazo (Handle Animation)
Screenshot - 1ccf3f9e79ec90be26cd398453fbe3db - Gyazo (when the bee hits the character it deals damage) - Working
Screenshot - 1cc83978c590bb16ce22369a7ee213f2 - Gyazo ( sphere Coalition)
Screenshot - ba963161aeb2dc230f91190681161b60 - Gyazo (Components)

I thought the problem would be the fact that I do not have a nav mesh but I am unsure because I added a nav mesh onto a platform and was going to just make the platform invisible so to the player it looks like the bee is flying but that didn’t work.

If you need anymore information please ask I really am struggling with this one >.< I have a feeling its something silly and I just haven’t figured it out yet but any input would be amazing.

Hello ,

In your movement blueprint, there is no node hooked into the “Force” input on your “AddMovementInput” Blueprint.

Thank you for getting in touch with me I have added a node into the force input on addmovementinput but still the AI does not move? any more suggestions thank you

Fixed it: I had to change to Y cords of the enemy AI to the same Cords of my DefaultCharacter

Great to hear you found a solution. Make sure to make a separate post if you have any other concerns.