Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline. Submissions will be judged for unique use of the theme, gameplay, and visuals on a 1-5 point scale each.
this time i’m happy to postpone i have my first freelancer job to do and now i can focus only in work, and then participate of the jam with calm and more focused 100% in jam. Maybe the date to jam was too close from event, but i really want Spring Jam happen, without winter jam was a pain, always have nice games in winter jams, and beatiful nature environments in Spring jam.
As Megascans is a part of the Epic Games family, and are also mentioned on the itch.io page as being a resource for the Unreal Spring Jam, does that mean we are allowed to use them in our submissions without listing them as content created before the jam?
And in case if we do have to mention that we used Megascans in our final submission, do we just have to specific that Megascans were used or are we to mention each megascan that we have used?
Any pre-made content needs to be listed, whether that’s Epic’s official resources, third-party, or your own. If you downloaded a Megascans pack, you can mention that the pack was used even if you didn’t use every single asset in it. You don’t have to list the normal/AO/Diffuse texture individually unless you want to detail that you only used the diffuse but authored the other ones yourself etc.
Just to be clear, provided we disclose what pre-made assets/code we use, we are permitted to use them during development? As an example I have some community assets I’ve put out in the past, if I disclose my use of them may I include them in my jam project?
What are the requirements for the solo game, does it have to be, like only a level with a nice art, fun gameplay, not very complex. Are there some limitations, as people can sign up alone and work with more people and make something that a solo dev won’t have the time.(just want to know if it’s worth the try, or there will be big projects that would normally take much more time).
I don’t plan on participating in this one, sadly - I am still very much a novice and not confident enough in my skills with either Unreal or game dev just yet. I do have one question, however - while I know that the theme itself is going to be announced at the end of the stream, will that still be listed on the Jam page, or will I have to head to the livestream VOD to check for myself? I will be at work when the stream happens, but I would like to see what the theme is after it’s announced, as I might like to start planning out documentation for such a theme at the very least.
The theme will also be posted on the itch.io page. Game jams are a great opportunity to learn, and it sometimes helps having a dedicated timeline. Don’t feel discouraged due to your previous experience!
Anyone need any simple 3d models for the jam? I’d like to get involved, I have some experience in 3d modeling but almost none in animation. Mostly static/manmade objects. I’d like the experience, something to do, be interesting to see what you do with what I create.
For me the first time was the best, I managed to quickly come up with an idea and grind at it. Never learned so much before in a short time. I tried 1-2 jams afterwards but the ideas I had were too hard, at least at the time, to execute on, and never really had the time to push forward properly. However, every single time I tried to make something for a jam was an effective learning experience.
If I look at the code I made for the first jam now, I’m amazed that the game even held together with all the spaghetti. I guess not knowing better is a good thing sometimes.
Hey. I missed the deadline for submission as unfortunately uploading took me a lot longer than expected. I started uploading well before deadline, but wasn’t able to finish. If there is any way to still submit for consideration, here’s my project URL: From Ice & Fire by KappaKai
Thanks and it was fun to make this game either way!
@VictorLerp really hard on my game this my first game jam and im some what new to unreal engine i went to upload my game and i couldn’t due to it being bigger than 1 GB i saw itch had a work around i spent quite some time trying to get that to work and when if finally did my game took forever to upload i was wondering if my game could still be considered https://www.youtube.com/watch?v=BLxJoS0vSgg