2018 Spring #ue4jam - May 10-15

*Background by [Rachid Iyarmen](http://iartmen.artstation.com/) *

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*Art byCasper Wermuth *

2018 Spring #ue4jam Winners

Finalists
Perkerakia - Rapatu
AAA Battery - Recalled
JimmyMarsGames - SKYWARD

Special Category Winners
Something, Something Reality
WJTeam- Colormancer](https://lulima./colormancer)
The Tiny Award
.Info](SymmetryBreak_SuperSnow.zip - Google Drive)- The Great Milkmam!](https://maxamus./the-great-milkmam)
One Many Army
Shrinkmeister- SizeMaze](https://josf./sizemaze)

Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to give developers a chance to create new projects, sharpen their skills and compete for awesome prizes.

GETTING STARTED

Here are some resources that will help you get prepared for the #ue4jam.

Looking for a team? In search of members? Head over to Crowdforge.io to get started!

Check out Tom’s presentation on Game Jammin With UE4, livestreamed for our Winter #ue4jam.

Get 30 days of FREE access to Quixel’s Megascans](https://megascans.se/)​ library! Sign up for the Freelance 4K subscription by following the link here​. Registration is open until May 14. Take a look at this “Welcome to Megascans​” to help you get started.

SideFX is offering a FREE 2-month Houdini license to all Spring #ue4jam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

GameTextures.com](http://www.gametextures.com/)​ is giving away 10 Free Material Functions, plus 50% off 3 Months of GameTextures.com!​ Get them here!

**Assembla **will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, PM me that you will need access and your team’s email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

Need access to a sound library? Soundly​ has you covered! You’ll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM ​after installing to get started.

THE RULES

Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

PROJECT REQUIREMENTS

Here’s the list of submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than the default applied to it.
  • Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE

In Unreal Engine game jam tradition, we’ll be kicking this one off and announcing the theme on the livestream on Thursday, May 10th at 2PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 15th at 2PM ET.

SUBMIT YOUR GAME HERE: Unreal Engine Spring #ue4jam page on before Tuesday, May 15th at 2PM ET.

You will need the following information:

  • Team Name

  • Each Team Member’s Name and Email Address

  • Game Name

  • Name of your submission

  • Please format your the name of your .zip file with your team’s name attached, ex. TeamName_GameName

  • List any content that was created before the jam that was included in the final submission.

  • This does affect the score, as we judge on what is made during the jam’s timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.

  • A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.

  • Please keep your video between 30-60 seconds.

**NOTE: **In order to submit your game to , your .zip file must be **UNDER 1GB. **This won’t affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to . More info on that here.

AWARD CATEGORIES AND PRIZES

The Spring #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

SPECIAL CATEGORY PRIZES

Our “Special Categories” are for teams who create amazing games, but have something just a little different.

This spring, our Special Categories are:

  • “Army of One” for the best game completed by a solo developer.
  • “The Tiny Award” for the best game that comes in under 100mb.
  • “Something Something Reality” for the best game that is either an Augmented or Virtual Reality experience.

Winners of these special category prizes will be rewarded with:

FINALIST PRIZES

All Finalists will receive:

FALCON NORTHWEST GRAND PRIZE RAFFLE

Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Spring #ue4jam’s biggest reward; a custom Unreal Engine-branded laptop from Falcon Northwest.

Specs:

  • Falcon Northwest TLX 15” laptop
  • Custom painted in metallic black with Unreal Engine logo
  • Intel i7-770HQ 3.8GHz Quad-Core processor
  • NVIDIA GTX 1070 Max-Q design
  • 15.6” 1920x1080 IPS display
  • 16GB DDR4 Memory
  • 1 Terabyte Intel 720P PCI Express NVMe drive
  • Full RGB Illuminated keyboard
  • Windows 10 Pro
  • 4.75 pounds, 0.8” thick
  • Oculus Ready Certified

Full specs available at: The World's Most Powerful Gaming Laptop! The TLX from Falcon Northwest

Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at Game Development and sign up. They’d love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

Happy developing, and good luck!

Theme Announce Countdown
Deadline Countdown

Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter? Show off your work using the #ue4jam](https://twitter.com/hashtag/ue4jam?src=hash) hashtag!

Helpful Links for Jamming!

Official Sites
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Tutorials
Wiki Code Tutorials/Snippets
Training Videos
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread

Youtube
Unreal Engine’s Official Youtube Channel
Peter L Newton’s Youtube Channel
TeslaDev’s Youtube Channel
Wadstein’s Youtube Channel
Luos’ Youtube Channel

Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero

I’m part of a 2 person team that’s been using ue4 to make our first “official” game for a year now, we will take a little break to compete, it sounds like a nice change of pace, a short and sweet project, never participated before. thanks for doing this, should be fun! This is just my individual account so we will be participating under another name. good luck everyone!

Hope it’s something with ocean or boats…

Good idea to use for the entries.

Hey All I am a experienced C++ software engineer looking to put a team together for next month ideally it would be good to have;

1 More experienced c++ software engineer,
2 Designers (2D/3D),
1 SFX Engineer,

Get in touch if your interested or would like to discuss further.

I am a game designer and can do overall system, numerical, battle, story design, and also take care of simple level construction operations. I hope to find a teammate or team to participate together.

Hello,

I wanted to talk about the artwork used for the banner of the spring gamejam. It honors me that you used my work but I would’ve liked if you at least put a link to my page or credited me.

It’s a school project so at least contact or credit the school about it.

For any details, feel free to contact me.

that is a nice shot ! and credit would be nice, Amanda was probably busy and didn’t think about it.

no one ever reads licenses do we? :wink:

Oops, looks like someone didn’t follow their own rules about declaring sourced assets! :slight_smile:

Yeah it happens To forgot with the amount of work they have. Just wanted To point it out. No harm. :relaxed:

Is there a sign up page? Or do we just submit to itchio the day of with all info?

I think there’s a join button on the page.

Yep! As soon as you load the Itch page there should be Join Jam button

https://forums.unrealengine.com/filedata/fetch?filedataid=135565&type=thumb

Awesome switching over to . It’ll make browsing the submitted games that much easier.

Yesss !!!

Lets do this!!

So excited! This is going to be my first UE4 Jam. Is there a listing of in-person meetups for the jam?

Hello! I sent an email with a request to Assembla services for the jam to community@unrealengine.com. I immediately got an automated answer that said “the group you tried to contact (community) may not exist”. I wonder if my email arrived.

Should each member of team registered on ? or we can create only team account?

Oops! Try again now!

Either way - just make sure to only submit once and list all of your team members when doing so.