The 2018 Epic MegaJam, our biggest #ue4jam of the year, is coming right up! This is a fantastic opportunity for you to have some fun while honing your Unreal Engine development chops - and you could win some fantastic prizes from our sponsors.
The Epic MegaJam will kick off on November 8th at 2PM EST, on our weekly Unreal Engine livestream, during which we’ll cover the rules, prize details and ultimately conclude with the ever-anticipated theme announcement. Participants will have seven days to create their games before submissions are due on November 15th.
Detailed information about submissions, sponsors, and prizes can be found on the Epic MegaJam page, which will be the official information center for the jam. More sponsors and prizes will be shared in the weeks leading up to the main event!
Use this thread for forming teams, general jam discussion, show and tell, and questions!
Agreed, just join/create a team and go in as a learning experience. I learnt a lot from my last two, for example make sure if you do a practice run that you leave a gap between the practice and actual jam, it killed me for a while (winter jam).
You can use any software you’re comfortable with! The primary thing to keep in mind is, if you use assets that other people created, even if you modify them using Blender or Gimp or otherwise, you’ll need to disclose your use of those assets when you submit your game. That’s not to say you shouldn’t use them — pre-made assets are used very commonly by game jam participants — but you just need to be up-front about which assets existed before the jam started. This helps ensure judging remains fair. A more thorough explanation of this and other rules can be found on the page for the jam.
I’m a first timer as well. Two questions left for me:
First: “All art assets in the game must have a material other than the default applied to it.” I will have to use premade assets from the marketplace like Infinity Blade stuff. Do I have to change the material on those?! If so, is it okay to just recolor the textures?
Second: Is it allowed to use character models from Mixamo? If so, go to question one.