2 timers, allow 1 to run while game is paused?

That’s PROGRESS!

Okay. So Remember where we did this?

Add it back in.
image

After that, sever the connection after event dispatched. Move that stuff down, we’ll reconnect it in a second. Because you don’t want it to fire til the timer’s done, right?

You’re going to grab off that GS Ref and get your time remaining from the 3,2,1. (this is all on the construct of the HUD still). Check if it’s above 0. If it is, run Start Counter, Event Dispatched. If it’s false, run that other stuff we just disconnected.

Edit: Like this, but with the red event line as you have it (I have nothing to connect it to):