2 Slate windows, how to do pixel stream?

Hello everyone!

I have a project, where I created a second window using Slate. On that second window, I set up the second viewport from camera-2. So I have two Windows, the first one is for camera-1 and the second one is for camera-2 . I want to do Pixelstraming from both viewports. How to do that?

If I use PixelStreaming plugin and use " -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888"
as usual, I get the streaming from camera-1 only.

Is there a way to solve this using C++?

Still searching for solution

Have you tried:

So what you will need to do is follow a few steps to enable splitscreen.

1.) Go to your project settings > Maps and Modes > Use Splitscreen

This only enables the use of splitscreen and does not draw it on your screen when you PIE or play in standalone

2.) You will need to go to your level blueprint and add a " Create Player " node. You will need to uncheck context sensitivity. Then add an “Event BeginPlay” node and plug that into the “Create Player” node.

3.) Compile and play.

You can change the vertical or horizontal orientation back in the project settings where you enabled the splitscreen.

Solution from this post: How do I setup to multiple cameras to do something like split-screen? - #5 by anonymous_user_0345a438

I don’t need to do split screen))
I want to do pixel streaming from several viewports do different URL. It’s completely different thing to do