I have two question on the LIGHTMASS :
Is it possible to know where I have overlaping UV on my scene without waiting the end of the lightmass calculation? Is it possible to do this :
1- Copy my Unreal project from PC1 to PC2 to calculate the lightmass on PC2. 2- Work in parallel on my blueprints and colliders on PC1. 3- Once the calculation is finished on PC2, migrate the lightmass on the project that I am working on my PC1 Thank you in advance for your help!