Red X is caused by too many overlapping stationary lights. You can’t have more than 4 intersecting.
Light leaking may be because of very thin walls if you are using a movable directional light. If it is static then try to increase the lightmap resolution of the floor.
As far as the red x is concerned, you can tick off the “dynamic shadow” box (i believe) which should rectify the issue. It’s best to do so where you wouldn’t otherwise notice a difference.