Hi I have a 2 part issue.
Part 1: I have a planet in Unreal, in the object editor it is aligned properly and the material displays correctly but in the game even with the rotation set to 0 it displays as being flipped 90 degrees to one side? Why is this happening and how do I make it display correctly?
Part 2: The material for the planet has a mask on it to make it display day and night. However, when I attempt to manually rotate the object everything BUT the mask rotates which screws everything up. Why does the mask not rotate and how do I make it rotate with the rest for manual manipulation?