Hello. I’m new to the forums so I’m not even sure if this is the right place to post this but yesterday I have began work on a small project that I hope to work on in my spare time as a hobby.
I want it to be a old-school Isometric sprite based game, very similar to Diablo 1 and It’s numerous clones that came out during that time.
While I do have experience working in Unreal, It’s mostly working with blueprints, animations and level design. Texture work, Layers and the like are things I always struggled with and still don’t know much about.
My question here is, I’m not sure how the 2.5D character effect is actually done If it’s a 3D character cast onto a 2D plane, so that he can be put on a specific layer, or if you have to create a Paper2D character and give him 8-directional sprites meant to simulate such an effect.
I currently have the default 3D character set up with an Orthographic camera which seems to do the job just fine, but I don’t know how to place him onto a specific layer like in order for-
The sprites to become transparent, but not completely invisible when the character gets behind said sprite/object so that one can see yourself while behind/inside buildings etc but fully visible when outside, for example the roof of a house. I currently cannot even get the character to get behind the sprite due to layering issues due to the aforementioned layering problem.
I appreciate any help, thank you.