16K texture crash


For a particular task I need to import a single 16k texture. However, a message appears saying 8k is the maximum supported texture size and then the editor crashes. Is there no other way to get it done?


I think splitting the texture into 4 or 8 pieces using Gimp or Photoshop is the best way to do this.

How can we best do this wtih 4x 8K textures? How do we assign the textueres in UE so it still uses the proper UVs?
UE still crashes on converting the 16K texture down to 8K.

Easiest thing to do would be to just use the Granite plugin.