Hi, I seem to have stumbled upon a small but repeatedly annoying issue with importing textures.
I tend to use alpha maps with my textures, when I import them from photoshop as a RGB/8bit, UE4 for doesn’t seem to import the alpha channel.
However, if I use 16bit RGB, it does. However, for some reason the texture imports super bright and I have to either manually re-adjust them in photoshop or UE (in either case they don’t match, and I can be hard to get the results I want based on my levels in PS).
Am I doing something wrong?