16bit PNG, SRGB unticked, still washed out.

So, I have to take all my albedo and turn them into 8 bits, then re-import them, then relink them into the material? Thats inconvenient. Why let us import 16 bits png if they are not supported… its a trap! :stuck_out_tongue:

Also the thing that bother me the most is some 16bits png albedo are perfectly fine when I turn off SRGB, but other just stay the same.