I read a lot about albedo PNG in 16bits being washed out and the solution to untick SRGB, the problem is, even though it is unticked, the albedo in the material is still washed out. Yes, I saved it, deleted it, repluged it. Nothing works.
So, I have to take all my albedo and turn them into 8 bits, then re-import them, then relink them into the material? Thats inconvenient. Why let us import 16 bits png if they are not supported… its a trap!
Also the thing that bother me the most is some 16bits png albedo are perfectly fine when I turn off SRGB, but other just stay the same.
FYI i had to follow your advice on a different thread:
From the substance buddy: “Try to put a transform 2D node before your output node in Substance Designer and force the bit depth to 8bits (absolute), see if it improve things”