After upgrading to UE5.3, Calling DrawDebugBox() causing ACineCameraActor to change aspect ratio

After upgrading from UE5.2 to UE5.3, during PIE, whenever I called DrawDebugBox() either in C++ or Blueprint, my camera’s aspect ratio changed.

I’m using ACineCameraActor class for my fixed camera third-person game. If I toggle off Constraint Aspect Ratio on my cine camera actor, the issue is gone, however, I don’t think this is the correct solution to this problem.

Anyone experience similar issue?

Edit:
After some research, looks like this bug will be fixed in UE5.4: Unreal Engine Issues and Bug Tracker (UE-199454)